Gem Glossary
So what is this ... you keep talking about?
-
Alpha
#
- The amount of opacity. An alpha equal to 1.0 means completely opaque. An alpha equal to 0.0 means completely transparent.
-
Controls
#
- GEM objects which access the low levels of GEM, such as window managers.
-
Geos
#
- GEM objects which have a shape of some kind, such as a cube.
-
Manips
#
- GEM objects which manipulate the geos.
-
MarkEx
#
- A collection of objects which help with data manipulation, especially for usage in GEM.
-
Nongeos
#
- GEM objects which do not have an explicit shape, yet affect the rendering in some way.
-
OpenGL
#
- A graphics API which exists on many different platforms. Gem can also be used as a wrapper for openGL, allowing to program openGL without having to compile
-
Particles
#
- GEM objects which involve the particle system.
-
Pd
#
- A visual programming language for audio processing. This is the host application for GEM.
-
Pixes
#
- Image processing objects in GEM
-
Texture mapping
#
- Applying an image to a geometric object.