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  <title>Pd patches</title>
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       Patches by our site members are collected here. Want to see some examples of what is possible with Pd? Check out these works.
       
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            <rdf:li rdf:resource="http://gem.iem.at/Members/OlivierH/acme4pd.tar.gz"/>
        
        
            <rdf:li rdf:resource="http://gem.iem.at/Members/derek/Particlechamber.zip"/>
        
        
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    <item rdf:about="http://gem.iem.at/Members/dpaile/ss4">        <title>SampleShufflerSS4.pd</title>        <link>http://gem.iem.at/Members/dpaile/ss4</link>        <description>Loops 4 samples in shuffled order, adjustable BPM. http://audioarchives.tumblr.com/</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>dpaile</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2011-04-03T12:19:53Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/dpaile/ChannelChopperCC2.pd">        <title>ChannelChopperCC2.pd</title>        <link>http://gem.iem.at/Members/dpaile/ChannelChopperCC2.pd</link>        <description>This patch chops up the input of separate audio channels in a tremolo-like way. Patch based on my TT3. Adjustable rate, depth, individual channel volume and master volume. http://audioarchives.tumblr.com/</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>dpaile</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2011-04-06T12:08:28Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/OlivierH/acme4pd.tar.gz">        <title>Acme4pd</title>        <link>http://gem.iem.at/Members/OlivierH/acme4pd.tar.gz</link>        <description>This is a quite simple still images and video mixer designed to be either played manually, sequenced via  qlist text files or via netreceive commands. Currently in state of development for a theater performance called "Ce que j'ai vu et appris au Goulag". Required : Gem.


Stills should be located and named in the form ./stills#/#.jpg
.mov files should be named and located in the form ./video/#.mov
sequences (qlist files) should be named and located in the form ./sequences/#.q

</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>zadmin</dc:creator>        <dc:rights>GNU/GPL</dc:rights>                    <dc:subject>Art</dc:subject>                    <dc:subject>Patch</dc:subject>                <dc:date>2007-05-06T18:47:48Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/derek/Particlechamber.zip">        <title>Particlechamber.pd</title>        <link>http://gem.iem.at/Members/derek/Particlechamber.zip</link>        <description>Particlechamber is a 32-voice asynchronous granular synthesizer for real-time transformation of a soundfile. It is loosely based on the famous Travelizer instrument from Reaktor 3, however I think it's much better because it is FREE! This abstraction can be used to time-stretch or -compress a soundfile, although there are other tools [such as Frank Barknecht's Synchgrain object] which do this "nicer", but it's main strength is in generating clouds of sonic particles, time-scrambling a file, or creating abstract textures. If one does a bit of reverse engineering, it can also be used as a tool for learning about the techniques of granular synthesis. See a screenshot here: http://www.puredata.info/Members/derek/screenshot.png</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>derek</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2009-03-06T10:49:33Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/derek/kaos.tools.zip">        <title>Kaos Tools</title>        <link>http://gem.iem.at/Members/derek/kaos.tools.zip</link>        <description>A few abstractions to get the most out of your Kaos Pad under PD. Send 32 different pairs of controller numbers, switchable with the Program Change knob on your hardware, and customize a named canvas which displays the current parameters being changed.</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>derek</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2007-05-06T18:47:46Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/derek/samplemapper.zip">        <title>Samplemapper: a soundfile management system</title>        <link>http://gem.iem.at/Members/derek/samplemapper.zip</link>        <description>Samplemapper is a soundfile management system for Pure Data which uses Krzysztof Czaja's Cyclone library to store and recall samples by filename. The [samplemapper] abstraction provides a convenient GUI for storing up to 32 soundfiles in tables. The [mapreader] abstraction provides a simple and fast method for selecting samples by filename. The zip file also includes a very basic example sampler "client", called [ex-sampler]. </description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>derek</dc:creator>        <dc:rights>Copyleft Derek Holzer</dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2007-05-06T18:47:51Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/konador">        <title>Space Invaders 4D</title>        <link>http://gem.iem.at/Members/konador</link>        <description>My first pd project - a Space Invaders-type game built in pd and GEM</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>konador</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2007-05-04T18:29:37Z</dc:date>        <dc:type>3: Folder</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/Weitsicht">        <title>Extended View</title>        <link>http://gem.iem.at/Members/Weitsicht</link>        <description>Extended View evolved around the idea to create a low-cost solution to create panoramic media. The main goal was to create a simple and accessible system, which provides everyone with the possibility to experiment with that wider angle of vision and to explore the challenges and chances that lie in this format.</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>Weitsicht</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2012-10-17T11:33:28Z</dc:date>        <dc:type>3: Folder</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/ben/index_html">        <title>pd day by day (by a newbie)</title>        <link>http://gem.iem.at/Members/ben/index_html</link>        <description>Here are all ben's life with pd, using an Ubuntu Linux laptop.</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>ben</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Developers Topics</dc:subject>                    <dc:subject>Art</dc:subject>                    <dc:subject>Patch</dc:subject>                    <dc:subject>Concerts</dc:subject>                <dc:date>2009-01-01T20:19:19Z</dc:date>        <dc:type>2: Page</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/oddible/index_html">        <title>Oddible's PureData Home Page</title>        <link>http://gem.iem.at/Members/oddible/index_html</link>        <description>Oddible's PD Samples</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>oddible</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Art</dc:subject>                    <dc:subject>Download</dc:subject>                    <dc:subject>Patch</dc:subject>                <dc:date>2007-01-03T08:13:43Z</dc:date>        <dc:type>2: Page</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/saturno/zynadsynth.zip">        <title>zynPadsynth</title>        <link>http://gem.iem.at/Members/saturno/zynadsynth.zip</link>        <description>Synth based on Nasca Octavian Paul's Pad Synth.
http://zynaddsubfx.sourceforge.net/doc/PADsynth/PADsynth.htm

Requires PD-Extended. Unzip it onto PD's path. </description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>saturno</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2009-08-07T02:12:35Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/saturno/dyncatch.zip">        <title>dyncatch~</title>        <link>http://gem.iem.at/Members/saturno/dyncatch.zip</link>        <description>dynthrow~ and dyncatch~
Works like throw~ and catch~ but allows one throw~ to send to more than one catch~</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>saturno</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2009-08-02T01:41:17Z</dc:date>        <dc:type>5: File</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/Kishin">        <title>Kishin</title>        <link>http://gem.iem.at/Members/Kishin</link>        <description>Page d'accueil du dossier contenant les objets crées ou collectés par Kishin</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>Kishin</dc:creator>        <dc:rights></dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2009-02-12T15:10:58Z</dc:date>        <dc:type>3: Folder</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/froglaw">        <title>froglaw ( Departures 2008)</title>        <link>http://gem.iem.at/Members/froglaw</link>        <description>This page contains information about The live video manipulation patches I have Constructed within PD utalizing GEM and PDP 

</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>froglaw</dc:creator>        <dc:rights>Peter West 2008</dc:rights>                    <dc:subject>Design</dc:subject>                    <dc:subject>Art</dc:subject>                    <dc:subject>Patch</dc:subject>                <dc:date>2010-04-26T15:12:08Z</dc:date>        <dc:type>3: Folder</dc:type>    </item>
    <item rdf:about="http://gem.iem.at/Members/merlingoth/the-modal-object-library">        <title>The Modal Object Library</title>        <link>http://gem.iem.at/Members/merlingoth/the-modal-object-library</link>        <description>The Modal Object Library is a collection of algorithms to control and define modality created by V.J. Manzo. The first objects were written for Max/MSP in 2006 and became the basis of many of my algorithmic compositions and interactive music systems including the EAMIR project. I have since expanded the library and ported some objects to other languages including LISP and Pure Data. </description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>V.J. Manzo</dc:creator>        <dc:rights>(c) 2009 clear blue media LLC / V.J. Manzo | www.vjmanzo.com | vincemanzo.com | 

vj |at| vjmanzo |dot| com</dc:rights>                    <dc:subject>Patch</dc:subject>                <dc:date>2009-04-16T19:49:55Z</dc:date>        <dc:type>Link</dc:type>    </item>




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