The Generative Music and Procedural Sound Design of Sim Cell
This video is an overview of how the music and sound was constructed using the open source language Pure Data for the educational video game Sim Cell. The video explains how the Pure Data patch was used to generate music in a countless number of variations for the gameplay. The sound design is also described to detail how synthesis was used to generate all of the sounds. 10 Patches are available for download from VideoGameAudio.com.
An overview of how the music and sound was constructed using the open source language Pure Data for the educational video game Sim Cell. The video explains how the Pure Data patch was used to generate music in a countless number of variations for the gameplay. The sound design is also described to detail how synthesis was used to generate all of the sounds:
YouTube Video
Leonard J. Paul
http://VideoGameAudio.com
http://School.VideoGameAudio.com
(download 10 Procedural Audio Sound Effects from the "Patches" section of VideoGameAudio.com)
Sim Cell
http://StrangeLoopGames
Pure Data
http://puredata.info/
Martin Brinkmann
http://www.martin-brinkmann.de/
RjDj
http://rjdj.me/