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Up one level- Fourteen Student Pure Data Interaction Design Patches by Leonard J. Paul — last modified 2013-10-31 11:12 PM
- Fourteen student Pure Data projects from second year Emily Carr University course on Interaction Design.
- 15 Pure Data University Student Final Projects by Leonard J. Paul — last modified 2013-10-31 11:18 PM
- A collection of 15 student patches for an interaction design course I was teaching at Emily Carr University of Art and Design. I hope that the patches will be useful to people playing around with Pure Data in a learning environment, installation artwork and other uses.
- The Generative Music and Procedural Sound Design of Sim Cell by Leonard J. Paul — last modified 2013-11-29 11:15 PM
- This video is an overview of how the music and sound was constructed using the open source language Pure Data for the educational video game Sim Cell. The video explains how the Pure Data patch was used to generate music in a countless number of variations for the gameplay. The sound design is also described to detail how synthesis was used to generate all of the sounds. 10 Patches are available for download from VideoGameAudio.com.
- Pure Data Destruction Patch by Leonard J. Paul — last modified 2015-06-05 05:54 PM
- An article for DesigningSound.org that details a basic Pd patch that makes glitchy sounds by combining two data/sound files.
- 'Beep Movie' Logo Audio YouTube Pd Tutorial by Leonard J. Paul — last modified 2015-10-01 08:51 PM
- Learn how we used old school game audio synthesis tricks to make the audio for the 'Beep Movie' logo using Pure Data.
- Complete Unity + Pure Data + OSC game audio project for download by Leonard J. Paul — last modified 2017-12-17 07:04 PM
- Unity project + Pure Data using OSC with 20 synth patches & generative music patch to generate 100% of the game's audio.